The Code also sets up who runs the stronghold. And Orcs, I don't need to tell you, have a lot of blood. You either pay enough in goods for your crimes, or you bleed enough that the victim is satisfied. But Orcs in the stronghold don't have jails for their criminals. Most of it's pretty simple, don't steal, don't kill, don't attack people for no reason (although there seems to be a big list of exceptions). They follow no laws, save their own, an unwritten set of rules called "The Code of Malacath," named after one of their gods, who is sometimes called Mauloch. All their weapons and armor are smithed right there in the stronghold, all the food is hunted down by Orc warriors and brought back to be eaten by everyone who lives there. Every man, woman, and child inside the walls is trained from birth to defend it. They're armored camps in the least, and fortresses at the most. The Orc Strongholds have existed as long as the Orc race has, according to them. Alleia would tell you that "tradition" and the "old ways" makes for a better fighter, but with Orcs it seems like staying true to your ancestors is the path to victory. But I'd be lying if I said the Orc Strongholds don't take those words as law. I don't need you to guess how many times I've heard that boast in some dingy tavern or screamed at the top of the lungs by some fellow sellsword with too much fire in him. A Sellsword's Guide to the Orc Strongholds
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